This assumes the user has installed the addon Wiggle 2 by Steve Miller, version 2.2.3
This assumes the user has created a mesh and applied an armature
The Blender version for this is 4.1.1
The issue is that the wiggle effect has been applied to the bones, and hitting "play" in the timeline shows the addon working, but when the scene is rendered, the bones do not move.
THE SOLUTION:
1. Select the bones of the armature in Pose mode and ONLY those bones
2. Apply the Wiggle 2 addon to the selected bones
3. N -> Animation -> Wiggle 2 -> Global Wiggle Utilities -> Bake Wiggle
4. Enable Overwrite Current Action
- If the entire armature is selected and this is enabled, it wipes all other movement of the armature so only the wiggling remains during render.
5. To undo the baked wiggling, delete all markers in the dope sheet
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