This assumes you already have an object to turn into a hologram, and an emitter.
Select your object
Properties -> Material -> Create New
Delete the Principled BSDF Shader
Shift+A -> Shader -> Mix Shader (x2)
Shift+A -> Shader -> Transparent Shader (x2)
Shift+A -> Shader -> Emission
Shift+A -> Converter -> Math
Shift+A -> Input -> Layer Weight
Shift+A -> Input -> Light Path
Layer Weight Fresnel output to Math upper Value input
Layer Weight Facing output to Math lower Value input
Math Value output to Mix Shader1 Factor input
Math = Add
Transparent BSDF Shader1 output to Mix Shader1 upper Shader input
Emission Shader output to Mix Shader1 lower Shader input
Emission Strength = 7.000
Mix Shader1 Shader output to Mix Shader2 upper Shader input
Transparent BSDF Shader2 output to Mix Shader2 lower Shader input
Light Path Transparent Depth output to Mix Shader2 Factor input
Mix Shader2 Shader output to Material Output Surface input
Properties -> Particle -> Create New
Set to Hair
Hair Shape = 0.600
Field Weights
Gravity = 0.000
Select Emitter object
Properties -> Physics -> Force Field
Type = Harmonic
Settings:
Shape = Point
Strength = 166.000
All hairs from hologram object should narrow to single point at the emitter object. Material should glow like a hologram.
previous page
|